Wybrane publikacje |
1 | Referat konferencyjny 2022
Towards making university PDFs conform to universal accessibility standard. W: Computational Collective Intelligence : 14th International Conference, ICCCI 2022, Hammamet, Tunisia, September 28-30, 2022 : proceedings / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2022. s. 730-743. ISBN: 978-3-031-16013-4; 978-3-031-16014-1 | Zasoby:DOIURLSFX | |
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2 | Referat konferencyjny 2022
Music industry trend forecasting based on MusicBrainz metadata. W: Intelligent Information and Database Systems : 14th Asian Conference, ACIIDS 2022, Ho Chi Minh City, Vietnam, November 28-30, 2022 : proceedings. Pt. 2 / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2022. s. 582-594. ISBN: 978-3-031-21966-5; 978-3-031-21967-2 | Zasoby:DOIURLSFX | |
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3 | Referat konferencyjny 2021
Which gameplay aspects impact the immersion in virtual reality games?. W: Advances in Computational Collective Intelligence : 13th International Conference, ICCCI 2021, Kallithea, Rhodes, Greece, September 29 - October 1, 2021 : proceedings / eds. Krystian Wojtkiewicz [i in.]. Cham : Springer, cop. 2021. s. 159-171. ISBN: 978-3-030-88112-2; 978-3-030-88113-9 | Zasoby:DOIURLSFX | |
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4 | Referat konferencyjny 2021
Parallelization of Reinforcement Learning algorithms for video games. W: Intelligent Information and Database Systems : 13th Asian Conference, ACIIDS 2021, Phuket, Thailand, April 7-10, 2021 : proceedings / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2021. s. 195-207. ISBN: 978-3-030-73279-0; 978-3-030-73280-6 | Zasoby:DOISFX | |
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5 | Referat konferencyjny 2020
Comparison of procedural noise-based environment generation methods. W: Computational Collective Intelligence : 12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 - December 3, 2020 : proceedings / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2020. s. 878-887. ISBN: 978-3-030-63006-5; 978-3-030-63007-2 | Zasoby:DOISFX | |
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6 | Referat konferencyjny 2020
How to handle head collisions in VR. W: Trends in artificial intelligence theory and applications : artificial intelligence practices : 33rd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2020, Kitakyushu, Japan, September 22-25, 2020 : proceedings / eds. Hamido Fujita [i in.]. Cham : Springer Nature, cop. 2020. s. 626-637. ISBN: 978-3-030-55788-1; 978-3-030-55789-8 | Zasoby:DOISFX | |
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7 | Artykuł 2019
Solving Dynamic TSP by parallel and adaptive Ant Colony Communities. Journal of Intelligent & Fuzzy Systems. 2019, vol. 37, nr 6, s. 7607-7618. ISSN: 1064-1246; 1875-8967 | Zasoby:DOISFX | |
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8 | Referat konferencyjny 2019
Applying ML algorithms to video game AI. W: Computational Collective Intelligence : 11th International Conference, ICCCI 2019, Hendaye, France, September 4-6, 2019 : proceedings. Pt. 1 / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2019. s. 353-362. ISBN: 978-3-030-28373-5; 978-3-030-28374-2 | Zasoby:DOIURLSFX | |
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9 | Referat konferencyjny 2019
Aggregating Web search results. W: Intelligent Information and Database Systems : 11th Asian Conference, ACIIDS 2019, Yogyakarta, Indonesia, April 8-11, 2019 : proceedings. Pt. 1 / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2019. s. 189-197. ISBN: 978-3-030-14798-3; 978-3-030-14799-0 | Zasoby:DOISFX | |
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10 | Referat konferencyjny 2019
Design and development of "Battle Drone" Computer-based Trading Card Game (CTCG). W: Multimedia and network information systems : proceedings of the 11th International Conference, MISSI 2018 / eds. Kazimierz Choroś [i in.]. Cham : Springer, cop. 2019. s. 574-585. ISBN: 978-3-319-98677-7 | Zasoby:DOISFX | |
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