Wybrane publikacje |
1 | Referat konferencyjny 2024
Testing usability of different implementations for VR interaction methods. W: Advances in Computational Collective Intelligence : 16th International Conference, ICCCI 2024 Leipzig, Germany, September 9–11, 2024 : proceedings. Pt. 2 / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2024. s. 287-300. ISBN: 978-3-031-70258-7; 978-3-031-70259-4 | Zasoby:DOIURLSFX | |
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2 | Referat konferencyjny 2023
Generating music for video games with real-time adaptation to gameplay pace. W: Intelligent Information and Database Systems : 15th Asian Conference, ACIIDS 2023 : Phuket, Thailand, July 24-26, 2023 : Proceedings, Pt. 1 / eds. Ngoc Thanh Nguyen [i in.]. Singapore : Springer, cop. 2023. s. 261-272. ISBN: 978-981-99-5833-7; 978-981-99-5834-4 | Zasoby:DOISFX | |
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3 | Referat konferencyjny 2023
"Is Proton Good Enough?" - A performance comparison between gaming on Windows and Linux. W: Computational Collective Intelligence : 15th International Conference, ICCCI 2023, Budapest, Hungary, September 27-29, 2023 : proceedings / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2023. s. 634-646. ISBN: 978-3-031-41455-8; 978-3-031-41456-5 | Zasoby:DOISFX | |
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4 | Referat konferencyjny 2022
Music industry trend forecasting based on MusicBrainz metadata. W: Intelligent Information and Database Systems : 14th Asian Conference, ACIIDS 2022, Ho Chi Minh City, Vietnam, November 28-30, 2022 : proceedings. Pt. 2 / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2022. s. 582-594. ISBN: 978-3-031-21966-5; 978-3-031-21967-2 | Zasoby:DOIURLSFX | |
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5 | Referat konferencyjny 2022
Towards making university PDFs conform to universal accessibility standard. W: Computational Collective Intelligence : 14th International Conference, ICCCI 2022, Hammamet, Tunisia, September 28-30, 2022 : proceedings / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2022. s. 730-743. ISBN: 978-3-031-16013-4; 978-3-031-16014-1 | Zasoby:DOIURLSFX | |
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6 | Referat konferencyjny 2021
Which gameplay aspects impact the immersion in virtual reality games?. W: Advances in Computational Collective Intelligence : 13th International Conference, ICCCI 2021, Kallithea, Rhodes, Greece, September 29 - October 1, 2021 : proceedings / eds. Krystian Wojtkiewicz [i in.]. Cham : Springer, cop. 2021. s. 159-171. ISBN: 978-3-030-88112-2; 978-3-030-88113-9 | Zasoby:DOIURLSFX | |
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7 | Referat konferencyjny 2021
Parallelization of Reinforcement Learning algorithms for video games. W: Intelligent Information and Database Systems : 13th Asian Conference, ACIIDS 2021, Phuket, Thailand, April 7-10, 2021 : proceedings / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2021. s. 195-207. ISBN: 978-3-030-73279-0; 978-3-030-73280-6 | Zasoby:DOISFX | |
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8 | Referat konferencyjny 2020
Comparison of procedural noise-based environment generation methods. W: Computational Collective Intelligence : 12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 - December 3, 2020 : proceedings / eds. Ngoc Thanh Nguyen [i in.]. Cham : Springer, cop. 2020. s. 878-887. ISBN: 978-3-030-63006-5; 978-3-030-63007-2 | Zasoby:DOISFX | |
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9 | Referat konferencyjny 2020
How to handle head collisions in VR. W: Trends in artificial intelligence theory and applications : artificial intelligence practices : 33rd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2020, Kitakyushu, Japan, September 22-25, 2020 : proceedings / eds. Hamido Fujita [i in.]. Cham : Springer Nature, cop. 2020. s. 626-637. ISBN: 978-3-030-55788-1; 978-3-030-55789-8 | Zasoby:DOISFX | |
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10 | Artykuł 2019
Solving Dynamic TSP by parallel and adaptive Ant Colony Communities. Journal of Intelligent & Fuzzy Systems. 2019, vol. 37, nr 6, s. 7607-7618. ISSN: 1064-1246; 1875-8967 | Zasoby:DOISFX | |
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